Backgammon 🎲

From the board game encyclopedia of BackgammonIndia.com
Article by: Rahul Kapoor Game Strategist & Backgammon Champion
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Backgammon is one of the oldest known board games, with a history tracing back over 5,000 years[citation:9]. It is a two-player game where each player has fifteen pieces (checkers) that move between twenty-four triangles (points) according to the roll of two dice[citation:1]. The objective is to be first to bear off, i.e., move all fifteen checkers off the board[citation:7].

While luck plays a role through dice rolls, Backgammon is fundamentally a game of skill, strategy, and probability. Expert players consistently outperform beginners by making superior strategic decisions[citation:2][citation:6]. The game features a unique doubling cube that allows players to raise the stakes during play, adding a significant psychological and financial dimension[citation:7].

Today, Backgammon enjoys worldwide popularity both as a casual pastime and a competitive sport with professional tournaments and world championships. The advent of online and mobile platforms has made the game more accessible than ever, allowing players to compete globally from their homes[citation:1][citation:5].

Classic Backgammon board setup with black and white checkers
A standard Backgammon board showing the initial setup of checkers on the points.

1. History & Background

Backgammon's origins are ancient, with archaeological evidence suggesting similar games were played in Mesopotamia (modern-day Iraq, Syria, and Turkey) around 3000 BCE. The Roman game "Tabula" is a direct ancestor, mentioned in texts and played throughout the Roman Empire.

The modern name "Backgammon" first appeared in print in 1645 in England. It is believed to derive from the Middle English words "baec" (back) and "gamen" (game), possibly referring to the strategy of bringing pieces "back" home or because pieces can be hit and sent "back" to the bar.

The 20th century saw a major revival, especially after the introduction of the doubling cube in the 1920s, which added a new layer of strategy and made the game more appealing for competitive and money play. The first World Backgammon Championship was held in the Bahamas in 1967.

In the digital age, Backgammon has transitioned successfully to computers, online platforms, and mobile apps, maintaining its status as a beloved classic while reaching new generations of players worldwide[citation:1][citation:5].

2. Rules, Setup & Equipment

2.1 The Board & Initial Setup

The Backgammon board consists of 24 narrow triangles called points, grouped into four quadrants of six points each[citation:9]. The points are numbered from 1 to 24 for each player, with the 24-point being the furthest from the home board and the 1-point being the first point in the home board.

Each player has 15 checkers of their own color (traditionally white and black, or red and white). The initial arrangement is as follows[citation:7][citation:9]:

  • White's Checkers: 2 on the 24-point, 5 on the 13-point, 3 on the 8-point, and 5 on the 6-point.
  • Black's Checkers: 2 on the 1-point, 5 on the 12-point, 3 on the 17-point, and 5 on the 19-point.

The board is divided by a central bar. Each player's home board is the quadrant closest to them on their right side. Checkers move in opposite directions: White moves clockwise from the 24-point to the 1-point, while Black moves counterclockwise from the 1-point to the 24-point[citation:7].

2.2 Basic Movement & Hits

Players alternate turns rolling two dice. The numbers rolled dictate how many points a checker may move. A checker can move to any point that is:
1. Open: Not occupied by two or more opposing checkers[citation:1][citation:7].
2. Forward: Always towards the player's own home board.

Key movement rules include[citation:7]:

  • Using Both Dice: You must use both numbers if possible. If only one number can be played, you must play that number. If neither can be played, you lose your turn.
  • Separate Checkers or One Checker: The two numbers can be used to move one checker twice (if the intermediate point is legal) or to move two separate checkers[citation:1].
  • Doubles: Rolling doubles allows you to play the number shown on the dice four times[citation:1][citation:7]. For example, a roll of 3-3 means you have four moves of 3 points each to use.

đŸŽ¯ Understanding "Hits" and the "Bar"

A crucial tactical element is hitting your opponent's "blot".

  • A Blot is a single checker on a point, unprotected by another of its own color[citation:7].
  • If you land on a point occupied by a single opposing checker (a blot), you "hit" it. The hit checker is removed from the point and placed on the bar (the central divider)[citation:7].
  • A player with a checker on the bar must "re-enter" it into the opponent's home board before moving any other checkers[citation:7]. Re-entry is done by rolling a number corresponding to an open point in the opponent's home quadrant (points 1-6 for Black, 19-24 for White).
  • If all six points in the opponent's home board are occupied by two or more of their checkers (a "closed board"), the player on the bar cannot re-enter and loses their turn until a point opens[citation:7].

2.3 Bearing Off

Once a player has moved all 15 of their checkers into their own home board (points 1-6 for White, 19-24 for Black), they may begin bearing off[citation:7]. This means removing checkers from the board according to dice rolls.

Rules for bearing off[citation:7]:

  • A roll of 1 allows you to bear off a checker from the 1-point, a roll of 2 from the 2-point, and so on.
  • You are not required to bear off if you can make a legal move within your home board instead.
  • If the number rolled is higher than the highest point occupied by a checker, you may bear off a checker from the highest occupied point.
  • You cannot bear off any checkers while you have a checker on the bar or outside your home board.

The first player to bear off all fifteen checkers wins the game[citation:7].

Diagram showing Backgammon movement, hitting a blot, and bearing off
Visual guide to key Backgammon moves: moving checkers, hitting a blot, and the bearing off process.

3. The Doubling Cube & Scoring

The doubling cube is a die marked with the numbers 2, 4, 8, 16, 32, and 64. It is not rolled but used to track the current stake of the game. It introduces significant strategic and psychological depth, transforming Backgammon from a simple race into a nuanced battle of risk assessment[citation:7].

3.1 How to Use the Cube

  • Starting Value: The game begins with the cube in the middle, showing "64" but representing a value of 1.
  • Offering a Double: At the start of your turn, before you roll the dice, you may offer to double the stakes. You turn the cube to "2" and offer it to your opponent.
  • Accepting or Refusing: Your opponent may either:
    • Accept: Play continues with the cube now worth 2 points. The accepting player gains possession of the cube and is the only one who may make the next double.
    • Refuse (Drop): The game ends immediately. The player who refused loses the current value of the game (1 point before the double was offered).
  • Subsequent Doubles: After a double is accepted, only the player who owns the cube (the one who accepted the last double) may offer the next double. This is called a re-double. The cube values can escalate rapidly (2, 4, 8, 16...).

3.2 Gammons, Backgammons & Match Play

The basic win is worth 1 point (multiplied by the cube value). However, bigger wins are possible[citation:7]:

  • Gammon: If you bear off all your checkers before your opponent bears off any, you win a gammon, worth 2 points (multiplied by the cube value).
  • Backgammon: If you bear off all your checkers while your opponent still has a checker in your home board (on the bar or on a point 1-6 for White/19-24 for Black) or on the bar, you win a backgammon, worth 3 points (multiplied by the cube value).

Players often compete in matches played to a certain number of points (e.g., 3, 5, 7, or more). Match play introduces advanced cube strategy because the score matters. A key rule in match play is the Crawford Rule[citation:4][citation:7][citation:8]:

  • Crawford Rule: When a player first reaches a score one point away from winning the match (e.g., at 6 in a 7-point match), the doubling cube is not allowed for the following game only (the "Crawford game"). This prevents the leading player from using the cube to easily close out the match. After the Crawford game, the cube is back in play[citation:4].
Rule Variant Description Common Use
Jacoby Rule Gammons and Backgammons only count for their double/triple value if the cube has been turned and accepted during the game. Speeds up money games[citation:4][citation:8]. Money games (not matches)
Beaver When doubled, a player may immediately re-double (beaver) while keeping possession of the cube. This is a "double or nothing" challenge[citation:4][citation:8]. Money games by agreement
Automatic Doubles If both players roll the same number to start the game, the cube value is automatically doubled before play begins[citation:4][citation:8]. Rare in serious play

4. Strategy, Tactics & Opening Moves

While dice introduce luck, skillful play dominates in the long run. World champions like Bill Robertie emphasize concepts like efficiency, timing, and understanding racing odds[citation:6][citation:10]. Strategy can be divided into distinct phases and game types.

4.1 Opening Moves & Replies

The first few moves set the tone. The general goals are to: 1) Move safely, 2) Build strong points (make anchors or blockades), and 3) Prepare for future hits.

Here are strong plays for common opening rolls (for the player moving from the 24-point towards 1)[citation:3]:

Roll Primary Move (Notation: Point/Point) Strategic Reason
3-1 8/5, 6/5 Makes the valuable 5-point in your home board. This is one of the best opening moves.
4-2 8/4, 6/4 Makes the 4-point, strengthening your inner board.
5-3 8/3, 6/3 Makes the 3-point. An alternative is 13/8, 13/10 (spreading builders).
6-1 13/7, 8/7 Brings two checkers to the 7-point, a key mid-point for control.

4.2 Types of Game & Key Concepts

Your strategy must adapt to the position. The three main game types are[citation:3]:

🏃 The Running Game

You are clearly ahead in the race. Your primary goal is to avoid contact and race home safely.

Strategy: Move quickly, avoid leaving blots. The doubling decision is critical here.

đŸ›Ąī¸ The Blocking/Priming Game

You build a wall of made points (a prime) to block your opponent's trailing checkers.

Strategy: Aim to build a 4, 5, or 6-point prime. A 6-point prime (all points in a row) completely traps an opponent's checker.

â†Šī¸ The Back Game

A desperate strategy where you intentionally hold two or more anchors deep in your opponent's home board, hoping to hit them later.

Strategy: Requires specific conditions. Very high-risk, but can lead to dramatic gammon wins.

🏆 Pro Cube Strategy from Champions

Bill Robertie's 501 Essential Backgammon Problems teaches that the cube is a weapon, not just a scorekeeper[citation:6][citation:10]. Key principles:

  1. Double Early When Slightly Ahead: In a race, use the cube to put pressure on your opponent before luck can shift.
  2. Take/Drop Decisions: Learn the basic pip count race formulas. If your opponent's pip count is less than 10% higher than yours after a double, it's usually a take.
  3. Volatility is Key: Double when the position is volatile (lots of hitting potential) and your chances of winning a gammon are decent, even if your overall winning chances are only around 70%.
  4. Match Equity: In matches, your cube decisions must be based on the match score. A double that is correct when you're ahead might be wrong when you're behind.

5. Play Online, Download & Apps

5.1 Popular Online Platforms & Apps

The digital age offers numerous ways to play Backgammon, from casual mobile apps to serious competitive sites.

📱 Mobile Apps (iOS/Android)

Backgammon by Easybrain Ltd[citation:1]:

  • Free with optional in-app purchases to remove ads[citation:1].
  • Clean, intuitive design perfect for beginners and practice.
  • Play against AI at various difficulty levels.
  • Multi-language support, including Hindi[citation:1].
  • Latest version focuses on performance and stability[citation:1].

đŸ’ģ PC & Online Play

Platforms for Serious Players:

  • Backgammon Galaxy, FIBS, GridGammon: Sites for competitive play, often with Elo ratings, tournaments, and strong AI analysis.
  • BrettspielWelt (Board Game World): A German online portal offering detailed Backgammon with rule explanations[citation:7].
  • Standalone PC Games: Like Backgammon by Microsys (2012), offering AI and local multiplayer[citation:5].

📜 Digital Backgammon: Version & Feature Log

Backgammon App (Easybrain) - v1.9.0+[citation:1]

  • Focus: Performance improvements and stability enhancements.
  • Size: ~187 MB[citation:1].
  • Languages: Supports 20+ languages, including English and Hindi[citation:1].
  • Business Model: Free with ads; one-time purchase to remove ads[citation:1].

Classic PC Game (Microsys) - 2012[citation:5]

  • Modes: Single-player vs. AI, local multiplayer, online multiplayer.
  • Features: "Blitz" mode, comprehensive stat tracking.
  • Legacy: A classic digital implementation still enjoyed today.

Trend for 2025:

Modern apps are focusing on smoother online play, better AI tutors for learning, and integration with social features and tournament systems.

5.2 For Indian Players đŸ‡ŽđŸ‡ŗ

🎮 Playing Backgammon in India: Community & Convenience

Community & Play
  • ✓
    Local Clubs: Backgammon clubs are growing in metro cities like Mumbai, Delhi, and Bangalore. Check social media for meetups.
  • ✓
    Online Servers: Play on international platforms; latency is rarely an issue for this turn-based game. Some apps offer regional leaderboards.
  • ✓
    Cultural Fit: The game's blend of luck and deep strategy resonates with Indian gaming tastes, similar to card games like Rummy.
Purchases & Payments
  • ✓ App Purchases: Major apps on Google Play and iOS App Store accept Indian payment methods (Credit/Debit Cards, UPI, Net Banking).
  • ✓ Pricing: In-app purchases (like ad removal) are charged in Indian Rupees (₹)[citation:1].
  • ✓ Free Options Abound: Many high-quality websites and apps are completely free to play.
Getting Started in India
  • Download a Free App: Start with a highly-rated free mobile app like "Backgammon" by Easybrain to learn the basics[citation:1].
  • Join Online Communities: Look for "Backgammon India" groups on Facebook or WhatsApp to connect with local players.
  • Watch and Learn: YouTube has many tutorial series. Search for "Backgammon strategy" or lessons from champions.
  • Practice with AI: Use the app's AI opponent to practice opening moves and basic tactics before playing online.

6. Community, Learning & Discussion

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Ask a strategy question, share a memorable game, or discuss the latest Backgammon apps!

All comments are reviewed within 24 hours. We welcome friendly strategy discussions and questions from players of all levels.

📚 Recommended Books & Learning

To go beyond the basics, study materials from world champions are invaluable.

For Beginners & Intermediate Players:

  • Backgammon for Winners by Bill Robertie (3rd Ed.)[citation:2]: A classic by a two-time world champion that teaches you how to "leapfrog" over competitors. Covers openings, middle and end-game tactics, and basic doubling[citation:2].
  • Fell's Guide to Winning Backgammon[citation:3]: A clear guide covering general rules, different game methods (running, blocking, back game), and bearing off strategies[citation:3].

For Advanced & Serious Players:

  • 501 Essential Backgammon Problems by Bill Robertie (2022 Ed.)[citation:6][citation:10]: This comprehensive book uses 501 problem positions to teach "expert and pro concepts used by world-class money players and champions." Covers advanced strategies like priming games, holding games, and profitable doubles[citation:6][citation:10]. A must-buy for serious improvement.

Online Analysis Tools:

  • GNU Backgammon (Snowie, eXtreme Gammon): Powerful AI software used by pros to analyze matches and find errors. The learning curve is steep but rewarding.
  • Backgammon Galaxy Analyzer: A user-friendly, browser-based analysis tool linked to the popular playing site.

7. Frequently Asked Questions (FAQ)

Q: Is Backgammon a game of luck or skill?

A: It is a game of both, but skill predominates in the long run. A single game can be swayed by lucky or unlucky dice rolls, which is part of the fun. However, over a series of games or a match, the better player will win consistently because they make better strategic decisions, understand probability, and use the doubling cube effectively[citation:2][citation:6]. This is why there are professional players and world champions.

Q: What is the single most important strategic point to make?

A: Most experts agree that making your 5-point (the point five pips from your edge of the board) is the most valuable early objective. It blocks your opponent's advance, provides a safe landing spot for your own checkers, and is a key building block for a prime. An opening roll of 3-1, which lets you make the 5-point immediately (by moving 8/5, 6/5), is considered one of the best starts.

Q: When should I offer a double?

A: This is a complex topic, but a basic guideline is: Double when your probability of winning the current game is around 70% or higher, and your opponent has a reasonable take (around 20-30% chance to win). You double not when you're sure to win, but when you have a significant advantage that you want to convert into more points. In a pure race, you can use the "Pip Count" for a more precise guideline. Learn the basic 25% rule for racing positions.

Q: Can I play Backgammon online for free?

A: Absolutely. Many of the best ways to play are free. Popular mobile apps like "Backgammon" by Easybrain are free to download and play, with optional payments only to remove ads[citation:1]. Several major gaming websites also offer free online play against real opponents or AI. You can enjoy the full game, including the doubling cube, without spending any money.

Q: What's the difference between a "Money Game" and a "Match"?

A: A Money Game is a single, standalone game where each point won or lost has a direct monetary value (or pretend money). The Jacoby rule is often used to speed up play[citation:4]. A Match is a series of games played to a set number of points (e.g., 7 points). Match strategy is deeper because the score affects cube decisions. The Crawford Rule, which forbids doubling in the first game when a player is one point away from winning, is a key feature of match play[citation:4][citation:7].

Q: How can I improve quickly as a beginner?

A: 1) Play a lot against a computer app to see many positions. 2) Study basic opening moves and replies[citation:3] – this gives you a solid start. 3) Focus on not leaving single checkers (blots) exposed in your home board early on. 4) Learn the simple "pip count" method for deciding to double or take in a race. 5) Read a beginner book like Backgammon for Winners[citation:2] to understand fundamental concepts. Consistency beats complexity at first.

Modern Backgammon tournament scene or a digital app interface
Backgammon in the modern era: competitive tournaments and sleek digital interfaces bring the ancient game to life.